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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.shadowmoor;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.SetCardColorTargetEffect;
import mage.abilities.keyword.FlashAbility;
import mage.cards.CardImpl;
import mage.choices.ChoiceColor;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author jeffwadsworth
*/
public class PrismwakeMerrow extends CardImpl {
public PrismwakeMerrow(UUID ownerId) {
super(ownerId, 46, "Prismwake Merrow", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
this.expansionSetCode = "SHM";
this.subtype.add("Merfolk");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Flash
this.addAbility(FlashAbility.getInstance());
// When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Ability ability = new EntersBattlefieldTriggeredAbility(new ChangeColorOrColorsTargetEffect(), false);
ability.addTarget(new TargetPermanent());
this.addAbility(ability);
}
public PrismwakeMerrow(final PrismwakeMerrow card) {
super(card);
}
@Override
public PrismwakeMerrow copy() {
return new PrismwakeMerrow(this);
}
}
class ChangeColorOrColorsTargetEffect extends OneShotEffect {
public ChangeColorOrColorsTargetEffect() {
super(Outcome.Neutral);
staticText = "target permanent becomes the color or colors of your choice until end of turn";
}
public ChangeColorOrColorsTargetEffect(final ChangeColorOrColorsTargetEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
Permanent target = game.getPermanent(source.getFirstTarget());
List<ObjectColor> chosenColors = new ArrayList<>();
if (you != null && target != null) {
for (int i = 0; i < 5; i++) {
if (!you.chooseUse(Outcome.Neutral, "Do you wish to choose another color?", game)) {
break;
}
ChoiceColor choiceColor = new ChoiceColor();
you.choose(Outcome.Benefit, choiceColor, game);
if (!you.isInGame()) {
return false;
}
game.informPlayers(target.getName() + ": " + you.getName() + " has chosen " + choiceColor.getChoice());
if (choiceColor.getColor().isBlack()) {
chosenColors.add(ObjectColor.BLACK);
} else if (choiceColor.getColor().isBlue()) {
chosenColors.add(ObjectColor.BLUE);
} else if (choiceColor.getColor().isRed()) {
chosenColors.add(ObjectColor.RED);
} else if (choiceColor.getColor().isGreen()) {
chosenColors.add(ObjectColor.GREEN);
} else if (choiceColor.getColor().isWhite()) {
chosenColors.add(ObjectColor.WHITE);
}
}
for (ObjectColor color : chosenColors) {
ContinuousEffect effect = new SetCardColorTargetEffect(color, Duration.EndOfTurn, "is " + color);
effect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
game.addEffect(effect, source);
}
return true;
}
return false;
}
@Override
public ChangeColorOrColorsTargetEffect copy() {
return new ChangeColorOrColorsTargetEffect(this);
}
}