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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.sets.shadowmoor;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.permanent.token.RatToken;
import mage.players.Player;
import mage.players.PlayerList;
/**
*
* @author jeffwadsworth
*/
public class PlagueOfVermin extends CardImpl {
public PlagueOfVermin(UUID ownerId) {
super(ownerId, 73, "Plague of Vermin", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{B}");
this.expansionSetCode = "SHM";
this.color.setBlack(true);
// Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
this.getSpellAbility().addEffect(new PlagueOfVerminEffect());
}
public PlagueOfVermin(final PlagueOfVermin card) {
super(card);
}
@Override
public PlagueOfVermin copy() {
return new PlagueOfVermin(this);
}
}
class PlagueOfVerminEffect extends OneShotEffect {
public PlagueOfVerminEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.";
}
public PlagueOfVerminEffect(final PlagueOfVerminEffect effect) {
super(effect);
}
@Override
public PlagueOfVerminEffect copy() {
return new PlagueOfVerminEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Card sourceCard = game.getCard(source.getSourceId());
Map<UUID, Integer> payLife = new HashMap<>();
int currentLifePaid;
int totalPaidLife;
if (controller != null) {
PlayerList playerList = game.getState().getPlayerList();
while (!playerList.get().equals(source.getControllerId()) && controller.isInGame()) {
playerList.getNext();
}
Player currentPlayer = game.getPlayer(playerList.get());
UUID firstInactivePlayer = null;
while (controller.isInGame()) {
if (currentPlayer != null && controller.getInRange().contains(currentPlayer.getId())) {
if (firstInactivePlayer == null) {
firstInactivePlayer = currentPlayer.getId();
}
currentLifePaid = 0;
totalPaidLife = 0;
if (currentPlayer.chooseUse(Outcome.AIDontUseIt, "Pay life?", game)) {
totalPaidLife = currentPlayer.getAmount(0, controller.getLife(), "Pay how many life?", game);
if (totalPaidLife > 0) {
currentPlayer.loseLife(totalPaidLife, game);
if (payLife.get(currentPlayer.getId()) == null) {
payLife.put(currentPlayer.getId(), totalPaidLife);
} else {
currentLifePaid = payLife.get(currentPlayer.getId());
payLife.put(currentPlayer.getId(), currentLifePaid + totalPaidLife);
}
}
game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(currentPlayer.getName()).append(" pays ").append(payLife.get(currentPlayer.getId())).append(" life").toString());
firstInactivePlayer = null;
}
}
// get next player
playerList.getNext();
currentPlayer = game.getPlayer(playerList.get());
// if all player since this player didn't put permanent in play finish the process
if (currentPlayer.getId().equals(firstInactivePlayer)) {
break;
}
}
// create tokens according to life spent by each player
RatToken token = new RatToken();
for (Map.Entry<UUID, Integer> entry
: payLife.entrySet()) {
Player player = game.getPlayer(entry.getKey());
if (player != null) {
token.putOntoBattlefield(entry.getValue(), game, source.getSourceId(), player.getId());
}
}
}
return true;
}
}