Package mage.sets.shadowmoor

Source Code of mage.sets.shadowmoor.AshenmoorLiegeTriggeredAbility

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package mage.sets.shadowmoor;

import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class AshenmoorLiege extends CardImpl {

    private static final FilterCreaturePermanent filterBlackCreature = new FilterCreaturePermanent("black creatures");
    private static final FilterCreaturePermanent filterRedCreature = new FilterCreaturePermanent("red creatures");

    static {
        filterBlackCreature.add(new ColorPredicate(ObjectColor.BLACK));
        filterRedCreature.add(new ColorPredicate(ObjectColor.RED));
    }


    public AshenmoorLiege(UUID ownerId) {
        super(ownerId, 181, "Ashenmoor Liege", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B/R}{B/R}{B/R}");
        this.expansionSetCode = "SHM";
        this.subtype.add("Elemental");
        this.subtype.add("Knight");

        this.color.setRed(true);
        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(1);

        // Other black creatures you control get +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterBlackCreature, true)));
        // Other red creatures you control get +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterRedCreature, true)));

        // Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
        this.addAbility(new AshenmoorLiegeTriggeredAbility());



    }

    public AshenmoorLiege(final AshenmoorLiege card) {
        super(card);
    }

    @Override
    public AshenmoorLiege copy() {
        return new AshenmoorLiege(this);
    }
}

class AshenmoorLiegeTriggeredAbility extends TriggeredAbilityImpl {

    public AshenmoorLiegeTriggeredAbility() {
        super(Zone.BATTLEFIELD, new LoseLifeTargetEffect(4), false);
    }

    public AshenmoorLiegeTriggeredAbility(final AshenmoorLiegeTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public AshenmoorLiegeTriggeredAbility copy() {
        return new AshenmoorLiegeTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == EventType.TARGETED && event.getTargetId().equals(this.getSourceId()) && game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
            getEffects().get(0).setTargetPointer(new FixedTarget(event.getPlayerId()));
            return true;
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever {this} becomes the target of a spell or ability an opponent controls, that player loses 4 life.";
    }

}
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