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package mage.sets.shadowmoor;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition.CountType;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.permanent.AnotherPredicate;
/**
*
* @author jeffwadsworth
*/
public class AshenmoorCohort extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
static {
filter.add(new ColorPredicate(ObjectColor.BLACK));
filter.add(new AnotherPredicate());
}
private static final String rule = "Ashenmoor Cohort gets +1/+1 as long as you control another black creature";
public AshenmoorCohort(UUID ownerId) {
super(ownerId, 56, "Ashenmoor Cohort", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{5}{B}");
this.expansionSetCode = "SHM";
this.subtype.add("Elemental");
this.subtype.add("Warrior");
this.color.setBlack(true);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
Condition condition = new PermanentsOnTheBattlefieldCondition(filter, CountType.MORE_THAN, 0);
ConditionalContinousEffect effect = new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), condition, rule);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}
public AshenmoorCohort(final AshenmoorCohort card) {
super(card);
}
@Override
public AshenmoorCohort copy() {
return new AshenmoorCohort(this);
}
}