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package mage.sets.seventhedition;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.turn.TurnMod;
import mage.watchers.Watcher;
import mage.watchers.common.AttackedThisTurnWatcher;
/**
*
* @author Quercitron
*/
public class RelentlessAssault extends CardImpl {
public RelentlessAssault(UUID ownerId) {
super(ownerId, 214, "Relentless Assault", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
this.expansionSetCode = "7ED";
this.color.setRed(true);
// Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
this.addWatcher(new AttackedThisTurnWatcher());
this.getSpellAbility().addEffect(new RelentlessAssaultUntapEffect());
this.getSpellAbility().addEffect(new RelentlessAssaultAddPhasesEffect());
}
public RelentlessAssault(final RelentlessAssault card) {
super(card);
}
@Override
public RelentlessAssault copy() {
return new RelentlessAssault(this);
}
}
class RelentlessAssaultUntapEffect extends OneShotEffect {
public RelentlessAssaultUntapEffect() {
super(Outcome.Benefit);
staticText = "Untap all creatures that attacked this turn";
}
public RelentlessAssaultUntapEffect(final RelentlessAssaultUntapEffect effect) {
super(effect);
}
@Override
public RelentlessAssaultUntapEffect copy() {
return new RelentlessAssaultUntapEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Watcher watcher = game.getState().getWatchers().get("AttackedThisTurn");
if (watcher != null && watcher instanceof AttackedThisTurnWatcher) {
Set<UUID> attackedThisTurn = ((AttackedThisTurnWatcher) watcher).getAttackedThisTurnCreatures();
for (UUID uuid : attackedThisTurn) {
Permanent permanent = game.getPermanent(uuid);
if (permanent != null && permanent.getCardType().contains(CardType.CREATURE)) {
permanent.untap(game);
}
}
return true;
}
return false;
}
}
class RelentlessAssaultAddPhasesEffect extends OneShotEffect {
public RelentlessAssaultAddPhasesEffect() {
super(Outcome.Benefit);
staticText = "After this main phase, there is an additional combat phase followed by an additional main phase";
}
public RelentlessAssaultAddPhasesEffect(final RelentlessAssaultAddPhasesEffect effect) {
super(effect);
}
@Override
public RelentlessAssaultAddPhasesEffect copy() {
return new RelentlessAssaultAddPhasesEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// 15.07.2006 If it's somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
if (TurnPhase.PRECOMBAT_MAIN.equals(game.getTurn().getPhaseType()) || TurnPhase.POSTCOMBAT_MAIN.equals(game.getTurn().getPhaseType())) {
// we can't add two turn modes at once, will add additional post combat on delayed trigger resolution
TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false);
game.getState().getTurnMods().add(combat);
RelentlessAssaultDelayedAddMainPhaseAbility delayedTriggeredAbility = new RelentlessAssaultDelayedAddMainPhaseAbility();
delayedTriggeredAbility.setSourceId(source.getSourceId());
delayedTriggeredAbility.setControllerId(source.getControllerId());
delayedTriggeredAbility.setConnectedTurnMod(combat.getId());
game.addDelayedTriggeredAbility(delayedTriggeredAbility);
return true;
}
return false;
}
}
class RelentlessAssaultDelayedAddMainPhaseAbility extends DelayedTriggeredAbility {
private UUID connectedTurnMod;
private boolean enabled;
public RelentlessAssaultDelayedAddMainPhaseAbility() {
super(null, Duration.EndOfTurn);
this.usesStack = false; // don't show this to the user
}
public RelentlessAssaultDelayedAddMainPhaseAbility(RelentlessAssaultDelayedAddMainPhaseAbility ability) {
super(ability);
this.connectedTurnMod = ability.connectedTurnMod;
this.enabled = ability.enabled;
}
@Override
public RelentlessAssaultDelayedAddMainPhaseAbility copy() {
return new RelentlessAssaultDelayedAddMainPhaseAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.PHASE_CHANGED && this.connectedTurnMod.equals(event.getSourceId())) {
enabled = true;
}
if (event.getType() == GameEvent.EventType.COMBAT_PHASE_PRE && enabled) {
// add additional post combat main phase after that - after phase == null because add it after this combat
game.getState().getTurnMods().add(new TurnMod(getControllerId(), TurnPhase.POSTCOMBAT_MAIN, null, false));
enabled = false;
}
return false;
}
public void setConnectedTurnMod(UUID connectedTurnMod) {
this.connectedTurnMod = connectedTurnMod;
}
@Override
public String getRule() {
return "add additional post combat main phase";
}
}