/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.scarsofmirrodin;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.PostResolveEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetDiscard;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PsychicMiasma extends CardImpl {
public PsychicMiasma(UUID ownerId) {
super(ownerId, 76, "Psychic Miasma", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{1}{B}");
this.expansionSetCode = "SOM";
this.color.setBlack(true);
this.getSpellAbility().addTarget(new TargetPlayer());
PsychicMiasmaEffect1 effect1 = new PsychicMiasmaEffect1();
this.getSpellAbility().addEffect(effect1);
this.getSpellAbility().addEffect(new PsychicMiasmaEffect2());
}
public PsychicMiasma(final PsychicMiasma card) {
super(card);
}
@Override
public PsychicMiasma copy() {
return new PsychicMiasma(this);
}
}
class PsychicMiasmaEffect1 extends OneShotEffect {
public PsychicMiasmaEffect1() {
super(Outcome.Discard);
staticText = "Target player discards a card";
}
public PsychicMiasmaEffect1(final PsychicMiasmaEffect1 effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
TargetDiscard target = new TargetDiscard(player.getId());
player.choose(Outcome.Discard, target, source.getSourceId(), game);
Card card = player.getHand().get(target.getFirstTarget(), game);
if (card != null) {
player.discard(card, source, game);
game.getState().setValue(source.getSourceId().toString(), card);
return true;
}
}
return false;
}
@Override
public PsychicMiasmaEffect1 copy() {
return new PsychicMiasmaEffect1(this);
}
}
class PsychicMiasmaEffect2 extends PostResolveEffect {
public PsychicMiasmaEffect2() {
staticText = "If a land card is discarded this way, return {this} to its owner's hand";
}
public PsychicMiasmaEffect2(final PsychicMiasmaEffect2 effect) {
super(effect);
}
@Override
public PsychicMiasmaEffect2 copy() {
return new PsychicMiasmaEffect2(this);
}
@Override
public void postResolve(Card card, Ability source, UUID controllerId, Game game) {
Card discard = (Card) game.getState().getValue(source.getSourceId().toString());
if (discard != null && discard.getCardType().contains(CardType.LAND)) {
card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
else {
card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
}
}
}