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package mage.sets.scarsofmirrodin;
import mage.constants.*;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.effects.common.continious.SetCardColorAttachedEffect;
import mage.abilities.effects.common.continious.SetCardSubtypeAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.IntimidateAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author nantuko
*/
public class NimDeathmantle extends CardImpl {
public NimDeathmantle(UUID ownerId) {
super(ownerId, 188, "Nim Deathmantle", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "SOM";
this.subtype.add("Equipment");
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(4)));
// Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(IntimidateAbility.getInstance(), AttachmentType.EQUIPMENT)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetCardColorAttachedEffect(ObjectColor.BLACK, Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetCardSubtypeAttachedEffect("Zombie", Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));
// Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
this.addAbility(new NimDeathmantleTriggeredAbility());
}
public NimDeathmantle(final NimDeathmantle card) {
super(card);
}
@Override
public NimDeathmantle copy() {
return new NimDeathmantle(this);
}
}
class NimDeathmantleTriggeredAbility extends TriggeredAbilityImpl {
NimDeathmantleTriggeredAbility() {
super(Zone.BATTLEFIELD, new NimDeathmantleEffect(), true);
}
NimDeathmantleTriggeredAbility(NimDeathmantleTriggeredAbility ability) {
super(ability);
}
@Override
public NimDeathmantleTriggeredAbility copy() {
return new NimDeathmantleTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE) {
// make sure card is on battlefield
UUID sourceId = getSourceId();
if (game.getPermanent(sourceId) == null) {
// or it is being removed
if (game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD) == null) {
return false;
}
}
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
Permanent permanent = zEvent.getTarget();
if (permanent != null &&
permanent.getControllerId().equals(this.controllerId) &&
zEvent.getToZone() == Zone.GRAVEYARD &&
zEvent.getFromZone() == Zone.BATTLEFIELD &&
!(permanent instanceof PermanentToken) &&
permanent.getCardType().contains(CardType.CREATURE)) {
getEffects().get(0).setTargetPointer(new FixedTarget(permanent.getId()));
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.";
}
}
class NimDeathmantleEffect extends OneShotEffect {
private final Cost cost = new GenericManaCost(4);
public NimDeathmantleEffect() {
super(Outcome.Benefit);
}
public NimDeathmantleEffect(NimDeathmantleEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent equipment = game.getPermanent(source.getSourceId());
if (player != null && equipment != null) {
if (player.chooseUse(Outcome.Benefit, equipment.getName() + " - Pay " + cost.getText() + "?", game)) {
cost.clearPaid();
if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false)) {
UUID target = targetPointer.getFirst(game, source);
if (target != null && equipment != null) {
Card card = game.getCard(target);
// check if it's still in graveyard
if (card != null && game.getState().getZone(card.getId()).equals(Zone.GRAVEYARD)) {
Player owner = game.getPlayer(card.getOwnerId());
if (card.putOntoBattlefield(game, Zone.GRAVEYARD, source.getSourceId(), source.getControllerId())) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
permanent.addAttachment(equipment.getId(), game);
return true;
}
}
}
}
}
}
}
return false;
}
@Override
public NimDeathmantleEffect copy() {
return new NimDeathmantleEffect(this);
}
}