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package mage.sets.scarsofmirrodin;
import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
* @author nantuko
*/
public class GolemArtisan extends CardImpl {
private static final FilterPermanent filter = new FilterPermanent("artifact creature");
static {
filter.add(new CardTypePredicate(CardType.ARTIFACT));
filter.add(new CardTypePredicate(CardType.CREATURE));
}
public GolemArtisan(UUID ownerId) {
super(ownerId, 159, "Golem Artisan", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
this.expansionSetCode = "SOM";
this.subtype.add("Golem");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// {2}: Target artifact creature gets +1/+1 until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(1, 1, Duration.EndOfTurn), new GenericManaCost(2));
Target target = new TargetPermanent(filter);
ability.addTarget(target);
this.addAbility(ability);
// {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GolemArtisanEffect(), new GenericManaCost(2));
target = new TargetPermanent(filter);
ability.addTarget(target);
this.addAbility(ability);
}
public GolemArtisan(final GolemArtisan card) {
super(card);
}
@Override
public GolemArtisan copy() {
return new GolemArtisan(this);
}
}
class GolemArtisanEffect extends OneShotEffect {
GolemArtisanEffect() {
super(Outcome.AddAbility);
staticText = "Target artifact creature gains your choice of flying, trample, or haste until end of turn";
}
GolemArtisanEffect(final GolemArtisanEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
Player playerControls = game.getPlayer(source.getControllerId());
if (permanent != null && playerControls != null) {
Choice abilityChoice = new ChoiceImpl();
abilityChoice.setMessage("Choose an ability to add");
Set<String> abilities = new HashSet<>();
abilities.add(FlyingAbility.getInstance().getRule());
abilities.add(TrampleAbility.getInstance().getRule());
abilities.add(HasteAbility.getInstance().getRule());
abilityChoice.setChoices(abilities);
playerControls.choose(Outcome.AddAbility, abilityChoice, game);
String chosen = abilityChoice.getChoice();
Ability ability = null;
if (FlyingAbility.getInstance().getRule().equals(chosen)) {
ability = FlyingAbility.getInstance();
} else if (TrampleAbility.getInstance().getRule().equals(chosen)) {
ability = TrampleAbility.getInstance();
} else if (HasteAbility.getInstance().getRule().equals(chosen)) {
ability = HasteAbility.getInstance();
}
if (ability != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(ability, Duration.EndOfTurn);
game.addEffect(effect, source);
return true;
}
}
return false;
}
@Override
public GolemArtisanEffect copy() {
return new GolemArtisanEffect(this);
}
}