Package mage.sets.saviorsofkamigawa

Source Code of mage.sets.saviorsofkamigawa.WineOfBloodAndIronEffect

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*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.saviorsofkamigawa;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.dynamicvalue.common.TargetPermanentPowerCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author North
*/
public class WineOfBloodAndIron extends CardImpl {

    public WineOfBloodAndIron(UUID ownerId) {
        super(ownerId, 161, "Wine of Blood and Iron", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "SOK";

        // {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
        SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
                new BoostTargetEffect(new TargetPermanentPowerCount(), new StaticValue(0), Duration.EndOfTurn, true),
                new GenericManaCost(4));
        ability.addEffect(new WineOfBloodAndIronEffect());
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }

    public WineOfBloodAndIron(final WineOfBloodAndIron card) {
        super(card);
    }

    @Override
    public WineOfBloodAndIron copy() {
        return new WineOfBloodAndIron(this);
    }
}

class WineOfBloodAndIronEffect extends OneShotEffect {

    public WineOfBloodAndIronEffect() {
        super(Outcome.Sacrifice);
        this.staticText = "Sacrifice {this} at the beginning of the next end step";
    }

    public WineOfBloodAndIronEffect(final WineOfBloodAndIronEffect effect) {
        super(effect);
    }

    @Override
    public WineOfBloodAndIronEffect copy() {
        return new WineOfBloodAndIronEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this");
        sacrificeEffect.setTargetPointer(new FixedTarget(source.getSourceId()));
        DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
        delayedAbility.setSourceId(source.getSourceId());
        delayedAbility.setControllerId(source.getControllerId());
        game.addDelayedTriggeredAbility(delayedAbility);
        return true;
    }
}
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