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package mage.sets.saviorsofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.dynamicvalue.common.TargetPermanentPowerCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author North
*/
public class WineOfBloodAndIron extends CardImpl {
public WineOfBloodAndIron(UUID ownerId) {
super(ownerId, 161, "Wine of Blood and Iron", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
this.expansionSetCode = "SOK";
// {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new BoostTargetEffect(new TargetPermanentPowerCount(), new StaticValue(0), Duration.EndOfTurn, true),
new GenericManaCost(4));
ability.addEffect(new WineOfBloodAndIronEffect());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public WineOfBloodAndIron(final WineOfBloodAndIron card) {
super(card);
}
@Override
public WineOfBloodAndIron copy() {
return new WineOfBloodAndIron(this);
}
}
class WineOfBloodAndIronEffect extends OneShotEffect {
public WineOfBloodAndIronEffect() {
super(Outcome.Sacrifice);
this.staticText = "Sacrifice {this} at the beginning of the next end step";
}
public WineOfBloodAndIronEffect(final WineOfBloodAndIronEffect effect) {
super(effect);
}
@Override
public WineOfBloodAndIronEffect copy() {
return new WineOfBloodAndIronEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this");
sacrificeEffect.setTargetPointer(new FixedTarget(source.getSourceId()));
DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}