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package mage.sets.saviorsofkamigawa;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LevelX2
*/
public class ThoughtsOfRuin extends CardImpl {
public ThoughtsOfRuin(UUID ownerId) {
super(ownerId, 118, "Thoughts of Ruin", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
this.expansionSetCode = "SOK";
this.color.setRed(true);
// Each player sacrifices a land for each card in your hand.
this.getSpellAbility().addEffect(new ThoughtsOfRuinEffect());
}
public ThoughtsOfRuin(final ThoughtsOfRuin card) {
super(card);
}
@Override
public ThoughtsOfRuin copy() {
return new ThoughtsOfRuin(this);
}
}
class ThoughtsOfRuinEffect extends OneShotEffect {
private static final FilterLandPermanent filter = new FilterLandPermanent();
public ThoughtsOfRuinEffect() {
super(Outcome.Detriment);
this.staticText = "Each player sacrifices a land for each card in your hand";
}
public ThoughtsOfRuinEffect(final ThoughtsOfRuinEffect effect) {
super(effect);
}
@Override
public ThoughtsOfRuinEffect copy() {
return new ThoughtsOfRuinEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int amount = controller.getHand().size();
if (amount > 0) {
List<Permanent> permanentsToSacrifice = new ArrayList<Permanent>();
// select all lands to sacrifice
for (UUID playerId : controller.getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
int lands = game.getState().getBattlefield().countAll(filter, playerId, game);
if (amount >= lands) {
permanentsToSacrifice.addAll(game.getState().getBattlefield().getAllActivePermanents(filter, playerId, game));
} else {
FilterLandPermanent playerFilter = filter.copy();
playerFilter.add(new ControllerIdPredicate(playerId));
Target target = new TargetLandPermanent(amount, amount, playerFilter, true);
player.choose(outcome, target, source.getSourceId(), game);
for (UUID landId : target.getTargets()) {
Permanent permanent = game.getPermanent(landId);
if (permanent != null) {
permanentsToSacrifice.add(permanent);
}
}
}
}
}
// sacrifice all lands
for (Permanent permanent :permanentsToSacrifice) {
permanent.sacrifice(source.getSourceId(), game);
}
}
}
return false;
}
}