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package mage.sets.saviorsofkamigawa;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
*
* @author LevelX2
*/
public class DescendantOfKiyomaro extends CardImpl {
public DescendantOfKiyomaro(UUID ownerId) {
super(ownerId, 7, "Descendant of Kiyomaro", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{W}{W}");
this.expansionSetCode = "SOK";
this.subtype.add("Human");
this.subtype.add("Soldier");
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
new BoostSourceEffect(1,2, Duration.WhileOnBattlefield),
new MoreCardsInHandThanOpponentsCondition(),
"As long as you have more cards in hand than each opponent, {this} gets +1/+2"));
ability.addEffect(new ConditionalContinousEffect(
new GainAbilitySourceEffect(new DealsCombatDamageTriggeredAbility(new GainLifeEffect(3), false)),
new MoreCardsInHandThanOpponentsCondition(),
"and has \"Whenever this creature deals combat damage, you gain 3 life.\""));
this.addAbility(ability);
}
public DescendantOfKiyomaro(final DescendantOfKiyomaro card) {
super(card);
}
@Override
public DescendantOfKiyomaro copy() {
return new DescendantOfKiyomaro(this);
}
}