Package mage.sets.saviorsofkamigawa

Source Code of mage.sets.saviorsofkamigawa.MoreCardsInHandThanOpponentsCondition

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package mage.sets.saviorsofkamigawa;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author LevelX2
*/
public class AkutaBornOfAsh extends CardImpl {

    private static final FilterControlledPermanent filterSwamp = new FilterControlledPermanent("a Swamp");
    static {
        filterSwamp.add(new SubtypePredicate("Swamp"));
    }

    public AkutaBornOfAsh(UUID ownerId) {
        super(ownerId, 61, "Akuta, Born of Ash", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
        this.expansionSetCode = "SOK";
        this.supertype.add("Legendary");
        this.subtype.add("Spirit");

        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);

        // Haste
        this.addAbility(HasteAbility.getInstance());
        // At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
        Ability ability = new ConditionalTriggeredAbility(
                new BeginningOfUpkeepTriggeredAbility(Zone.GRAVEYARD,
                    new DoIfCostPaid(new ReturnSourceFromGraveyardToBattlefieldEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filterSwamp))),
                    TargetController.YOU, false),
                new MoreCardsInHandThanOpponentsCondition(),
                "At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return {this} from your graveyard to the battlefield.");
        this.addAbility(ability);
    }

    public AkutaBornOfAsh(final AkutaBornOfAsh card) {
        super(card);
    }

    @Override
    public AkutaBornOfAsh copy() {
        return new AkutaBornOfAsh(this);
    }
}

class MoreCardsInHandThanOpponentsCondition implements Condition {

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            int cardsInHand = player.getHand().size();
            for (UUID playerId : game.getOpponents(source.getControllerId())) {
                Player opponent = game.getPlayer(playerId);
                if (opponent != null && opponent.getHand().size() >= cardsInHand) {
                    return false;
                }
            }
        }
        return true;
    }
}
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