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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.riseoftheeldrazi;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInOpponentsGraveyard;
/**
*
* @author jeffwadsworth
*/
public class SufferThePast extends CardImpl {
public SufferThePast(UUID ownerId) {
super(ownerId, 128, "Suffer the Past", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{X}{B}");
this.expansionSetCode = "ROE";
this.color.setBlack(true);
// Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
this.getSpellAbility().addEffect(new SufferThePastEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
public SufferThePast(final SufferThePast card) {
super(card);
}
@Override
public SufferThePast copy() {
return new SufferThePast(this);
}
}
class SufferThePastEffect extends OneShotEffect {
public SufferThePastEffect() {
super(Outcome.Neutral);
this.staticText = "Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life";
}
public SufferThePastEffect(final SufferThePastEffect effect) {
super(effect);
}
@Override
public SufferThePastEffect copy() {
return new SufferThePastEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
FilterCard filter = new FilterCard("card in target player's graveyard");
int numberExiled = 0;
Player you = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
if (targetPlayer != null) {
int numberToTarget = Math.min(targetPlayer.getGraveyard().size(), source.getManaCostsToPay().getX());
TargetCardInOpponentsGraveyard target = new TargetCardInOpponentsGraveyard(numberToTarget, numberToTarget, filter);
if (you != null) {
if (target.canChoose(source.getControllerId(), game) && target.choose(Outcome.Neutral, source.getControllerId(), source.getSourceId(), game)) {
if (!target.getTargets().isEmpty()) {
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
Card card = game.getCard(targetId);
if (card != null) {
card.moveToExile(id, "Suffer the Past", source.getSourceId(), game);
numberExiled ++;
}
}
you.gainLife(numberExiled, game);
targetPlayer.loseLife(numberExiled, game);
}
}
return true;
}
}
return false;
}
}