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package mage.sets.riseoftheeldrazi;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class MomentousFall extends CardImpl {
public MomentousFall(UUID ownerId) {
super(ownerId, 197, "Momentous Fall", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{G}{G}");
this.expansionSetCode = "ROE";
this.color.setGreen(true);
// As an additional cost to cast Momentous Fall, sacrifice a creature.
this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
// You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
this.getSpellAbility().addEffect(new MomentousFallEffect());
}
public MomentousFall(final MomentousFall card) {
super(card);
}
@Override
public MomentousFall copy() {
return new MomentousFall(this);
}
}
class MomentousFallEffect extends OneShotEffect {
public MomentousFallEffect() {
super(Outcome.GainLife);
staticText = "You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness";
}
public MomentousFallEffect(final MomentousFallEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int power = 0;
int toughness = 0;
for (Cost cost : source.getCosts()) {
if (cost instanceof SacrificeTargetCost && ((SacrificeTargetCost) cost).getPermanents().size() > 0) {
power = ((SacrificeTargetCost) cost).getPermanents().get(0).getPower().getValue();
toughness = ((SacrificeTargetCost) cost).getPermanents().get(0).getToughness().getValue();
break;
}
}
if (power > 0) {
controller.drawCards(power, game);
}
if (toughness > 0) {
controller.gainLife(toughness, game);
}
return true;
}
return false;
}
@Override
public MomentousFallEffect copy() {
return new MomentousFallEffect(this);
}
}