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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.returntoravnica;
import java.util.UUID;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.token.KnightToken;
import mage.target.TargetPermanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LevelX2
*/
public class SecurityBlockade extends CardImpl {
static final String rule = "Enchanted land has \"{T}: Prevent the next 1 damage that would be dealt to you this turn.\"";
public SecurityBlockade (UUID ownerId) {
super(ownerId, 20, "Security Blockade", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
this.expansionSetCode = "RTR";
this.subtype.add("Aura");
this.color.setWhite(true);
// Enchant land
TargetPermanent auraTarget = new TargetLandPermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.PutCreatureInPlay));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new KnightToken())));
// Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SecurityBlockadePreventionEffect(), new TapSourceCost());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability, AttachmentType.AURA, Duration.WhileOnBattlefield, rule)));
}
public SecurityBlockade (final SecurityBlockade card) {
super(card);
}
@Override
public SecurityBlockade copy() {
return new SecurityBlockade(this);
}
}
class SecurityBlockadePreventionEffect extends PreventionEffectImpl {
public SecurityBlockadePreventionEffect() {
super(Duration.EndOfTurn);
this.staticText = "Prevent the next 1 damage that would be dealt to you this turn";
}
public SecurityBlockadePreventionEffect(final SecurityBlockadePreventionEffect effect) {
super(effect);
}
@Override
public SecurityBlockadePreventionEffect copy() {
return new SecurityBlockadePreventionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE,
source.getControllerId(), source.getSourceId(), source.getControllerId(), event.getAmount(), false);
if (!game.replaceEvent(preventEvent)) {
int damage = event.getAmount();
if (damage > 0) {
event.setAmount(damage - 1);
this.used = true;
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE,
source.getControllerId(), source.getSourceId(), source.getControllerId(), 1));
}
}
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!this.used && super.applies(event, source, game) && event.getTargetId().equals(source.getControllerId())) {
return true;
}
return false;
}
}