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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.ravnika;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.IsStepCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.constants.PhaseStep;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
/**
*
* @author Loki
*/
public class FiremaneAngel extends CardImpl {
public FiremaneAngel(UUID ownerId) {
super(ownerId, 205, "Firemane Angel", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{R}{W}{W}");
this.expansionSetCode = "RAV";
this.subtype.add("Angel");
this.color.setRed(true);
this.color.setWhite(true);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Firststrike
this.addAbility(FirstStrikeAbility.getInstance());
// At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
Ability ability = new ConditionalTriggeredAbility(
new BeginningOfUpkeepTriggeredAbility(Zone.ALL, new GainLifeEffect(1), TargetController.YOU, true),
SourceOnBattelfieldOrGraveyardCondition.getInstance(),
"At the beginning of your upkeep, if {this} is in your graveyard or on the battlefield, you may gain 1 life", true);
this.addAbility(ability);
// {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
this.addAbility(new ConditionalActivatedAbility(Zone.GRAVEYARD,
new ReturnSourceFromGraveyardToBattlefieldEffect(), new ManaCostsImpl("{6}{R}{R}{W}{W}"), new IsStepCondition(PhaseStep.UPKEEP), null));
}
public FiremaneAngel(final FiremaneAngel card) {
super(card);
}
@Override
public FiremaneAngel copy() {
return new FiremaneAngel(this);
}
}
class SourceOnBattelfieldOrGraveyardCondition implements Condition {
private static final SourceOnBattelfieldOrGraveyardCondition fInstance = new SourceOnBattelfieldOrGraveyardCondition();
public static SourceOnBattelfieldOrGraveyardCondition getInstance() {
return fInstance;
}
@Override
public boolean apply(Game game, Ability source) {
return (game.getState().getZone(source.getSourceId()).equals(Zone.GRAVEYARD) ||
game.getState().getZone(source.getSourceId()).equals(Zone.BATTLEFIELD));
}
@Override
public String toString() {
return "if {this} is in your graveyard or on the battlefield";
}
}