Package mage.sets.ravnika

Source Code of mage.sets.ravnika.FiremaneAngel

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.ravnika;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.IsStepCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.constants.PhaseStep;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;

/**
*
* @author Loki
*/
public class FiremaneAngel extends CardImpl {

    public FiremaneAngel(UUID ownerId) {
        super(ownerId, 205, "Firemane Angel", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{R}{W}{W}");
        this.expansionSetCode = "RAV";
        this.subtype.add("Angel");

        this.color.setRed(true);
        this.color.setWhite(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(3);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Firststrike
        this.addAbility(FirstStrikeAbility.getInstance());
        // At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
        Ability ability = new ConditionalTriggeredAbility(
                new BeginningOfUpkeepTriggeredAbility(Zone.ALL, new GainLifeEffect(1), TargetController.YOU, true),
                SourceOnBattelfieldOrGraveyardCondition.getInstance(),
                "At the beginning of your upkeep, if {this} is in your graveyard or on the battlefield, you may gain 1 life", true);
        this.addAbility(ability);
        // {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
        this.addAbility(new ConditionalActivatedAbility(Zone.GRAVEYARD,
                new ReturnSourceFromGraveyardToBattlefieldEffect(), new ManaCostsImpl("{6}{R}{R}{W}{W}"), new IsStepCondition(PhaseStep.UPKEEP), null));       
    }

    public FiremaneAngel(final FiremaneAngel card) {
        super(card);
    }

    @Override
    public FiremaneAngel copy() {
        return new FiremaneAngel(this);
    }
}

class SourceOnBattelfieldOrGraveyardCondition implements Condition {

    private static final SourceOnBattelfieldOrGraveyardCondition fInstance = new SourceOnBattelfieldOrGraveyardCondition();

    public static SourceOnBattelfieldOrGraveyardCondition getInstance() {
        return fInstance;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return (game.getState().getZone(source.getSourceId()).equals(Zone.GRAVEYARD) ||
                game.getState().getZone(source.getSourceId()).equals(Zone.BATTLEFIELD));
    }

    @Override
    public String toString() {
        return "if {this} is in your graveyard or on the battlefield";
    }


}
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