Package mage.sets.portalthreekingdoms

Source Code of mage.sets.portalthreekingdoms.ExhaustionEffect

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package mage.sets.portalthreekingdoms;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SkipNextUntapTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author emerald000
*/
public class Exhaustion extends CardImpl {

    public Exhaustion(UUID ownerId) {
        super(ownerId, 42, "Exhaustion", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{U}");
        this.expansionSetCode = "PTK";

        this.color.setBlue(true);

        // Creatures and lands target opponent controls don't untap during his or her next untap step.
        this.getSpellAbility().addEffect(new ExhaustionEffect());
        this.getSpellAbility().addTarget(new TargetOpponent());
    }

    public Exhaustion(final Exhaustion card) {
        super(card);
    }

    @Override
    public Exhaustion copy() {
        return new Exhaustion(this);
    }
}

class ExhaustionEffect extends OneShotEffect {
   
    private static final FilterPermanent filter = new FilterPermanent();
   
    static {
        filter.add(Predicates.or(new CardTypePredicate(CardType.CREATURE), new CardTypePredicate(CardType.LAND)));
    }
   
    ExhaustionEffect() {
        super(Outcome.Detriment);
        this.staticText = "Creatures and lands target opponent controls don't untap during his or her next untap step.";
    }
   
    ExhaustionEffect(final ExhaustionEffect effect) {
        super(effect);
    }
   
    @Override
    public ExhaustionEffect copy() {
        return new ExhaustionEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getFirstTarget());
        if (player != null) {
            for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, player.getId(), game)) {
                ContinuousEffect effect = new SkipNextUntapTargetEffect();
                effect.setTargetPointer(new FixedTarget(permanent.getId()));
                game.addEffect(effect, source);                     
            }
            return true;
        }
        return false;
    }
}
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