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package mage.sets.planeshift;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author LevelX2
*/
public class SunkenHope extends CardImpl {
public SunkenHope(UUID ownerId) {
super(ownerId, 37, "Sunken Hope", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{U}{U}");
this.expansionSetCode = "PLS";
this.color.setBlue(true);
// At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new ReturnToHandEffect(), TargetController.ANY, false, true));
}
public SunkenHope(final SunkenHope card) {
super(card);
}
@Override
public SunkenHope copy() {
return new SunkenHope(this);
}
}
class ReturnToHandEffect extends OneShotEffect {
public ReturnToHandEffect() {
super(Outcome.ReturnToHand);
staticText = "that player returns a creature he or she controls to its owner's hand";
}
public ReturnToHandEffect(final ReturnToHandEffect effect) {
super(effect);
}
@Override
public ReturnToHandEffect copy() {
return new ReturnToHandEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
boolean result = false;
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player == null) {
return false;
}
FilterCreaturePermanent filter = new FilterCreaturePermanent();
filter.add(new ControllerPredicate(TargetController.YOU));
Target target = new TargetControlledPermanent(1, 1, filter, true);
if (target.canChoose(player.getId(), game)) {
while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.ReturnToHand, target, source, game);
}
for (UUID targetId: target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
result |= permanent.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
}
return result;
}
}