Package mage.sets.planeshift

Source Code of mage.sets.planeshift.SunkenHope

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.planeshift;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author LevelX2
*/
public class SunkenHope extends CardImpl {

    public SunkenHope(UUID ownerId) {
        super(ownerId, 37, "Sunken Hope", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{U}{U}");
        this.expansionSetCode = "PLS";

        this.color.setBlue(true);

        // At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new ReturnToHandEffect(), TargetController.ANY, false, true));
    }

    public SunkenHope(final SunkenHope card) {
        super(card);
    }

    @Override
    public SunkenHope copy() {
        return new SunkenHope(this);
    }
}

class ReturnToHandEffect extends OneShotEffect {

    public ReturnToHandEffect() {
        super(Outcome.ReturnToHand);
        staticText = "that player returns a creature he or she controls to its owner's hand";
    }

    public ReturnToHandEffect(final ReturnToHandEffect effect) {
        super(effect);
    }

    @Override
    public ReturnToHandEffect copy() {
        return new ReturnToHandEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        boolean result = false;

        Player player = game.getPlayer(targetPointer.getFirst(game, source));
        if (player == null) {
            return false;
        }

        FilterCreaturePermanent filter = new FilterCreaturePermanent();
        filter.add(new ControllerPredicate(TargetController.YOU));
        Target target = new TargetControlledPermanent(1, 1, filter, true);

        if (target.canChoose(player.getId(), game)) {
            while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
                player.chooseTarget(Outcome.ReturnToHand, target, source, game);
            }

            for (UUID targetId: target.getTargets()) {
                Permanent permanent = game.getPermanent(targetId);
                if (permanent != null) {
                    result |= permanent.moveToZone(Zone.HAND, source.getSourceId(), game, false);
                }
            }
        }
        return result;
    }
}
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