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package mage.sets.planeshift;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.effects.common.cost.SpellsCostReductionControllerEffect;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
/**
*
* @author North
*/
public class NightscapeFamiliar extends CardImpl {
private static final FilterCard filter = new FilterCard("Blue spells and red spells");
static {
filter.add(Predicates.or(
new ColorPredicate(ObjectColor.BLUE),
new ColorPredicate(ObjectColor.RED)));
}
public NightscapeFamiliar(UUID ownerId) {
super(ownerId, 48, "Nightscape Familiar", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "PLS";
this.subtype.add("Zombie");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Blue spells and red spells you cast cost {1} less to cast.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
// {1}{B}: Regenerate Nightscape Familiar.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{1}{B}")));
}
public NightscapeFamiliar(final NightscapeFamiliar card) {
super(card);
}
@Override
public NightscapeFamiliar copy() {
return new NightscapeFamiliar(this);
}
}