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package mage.sets.planechase2012;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.game.permanent.token.Token;
/**
*
* @author LevelX2
*/
public class BrindleShoat extends CardImpl {
public BrindleShoat(UUID ownerId) {
super(ownerId, 60, "Brindle Shoat", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.expansionSetCode = "PC2";
this.subtype.add("Boar");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
this.addAbility(new DiesTriggeredAbility(new CreateTokenEffect(new BoarToken())));
}
public BrindleShoat(final BrindleShoat card) {
super(card);
}
@Override
public BrindleShoat copy() {
return new BrindleShoat(this);
}
}
class BoarToken extends Token {
BoarToken() {
super("Boar", "3/3 green Boar creature token");
cardType.add(CardType.CREATURE);
color.setGreen(true);
subtype.add("Boar");
power = new MageInt(3);
toughness = new MageInt(3);
}
}