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package mage.sets.planarchaos;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ChooseNewTargetsTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.FilterSpell;
import mage.filter.predicate.mageobject.NumberOfTargetsPredicate;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.TargetSpell;
/**
*
* @author LevelX2
*/
public class ImpsMischief extends CardImpl {
private static final FilterSpell filter = new FilterSpell("spell with a single target");
static {
filter.add(new NumberOfTargetsPredicate(1));
}
public ImpsMischief(UUID ownerId) {
super(ownerId, 72, "Imp's Mischief", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{1}{B}");
this.expansionSetCode = "PLC";
this.color.setBlack(true);
// Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
this.getSpellAbility().addEffect(new ChooseNewTargetsTargetEffect(true, true));
this.getSpellAbility().addEffect(new ImpsMischiefLoseLifeEffect());
this.getSpellAbility().addTarget(new TargetSpell(filter));
}
public ImpsMischief(final ImpsMischief card) {
super(card);
}
@Override
public ImpsMischief copy() {
return new ImpsMischief(this);
}
}
class ImpsMischiefLoseLifeEffect extends OneShotEffect {
public ImpsMischiefLoseLifeEffect() {
super(Outcome.LoseLife);
staticText = "You lose life equal to that spell's converted mana cost";
}
public ImpsMischiefLoseLifeEffect(final ImpsMischiefLoseLifeEffect effect) {
super(effect);
}
@Override
public ImpsMischiefLoseLifeEffect copy() {
return new ImpsMischiefLoseLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Spell spell = game.getStack().getSpell(source.getFirstTarget());
if (spell != null) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.loseLife(spell.getConvertedManaCost(), game);
return true;
}
}
return false;
}
}