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package mage.sets.planarchaos;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.dynamicvalue.common.TargetPermanentPowerCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author North
*/
public class FatalFrenzy extends CardImpl {
public FatalFrenzy(UUID ownerId) {
super(ownerId, 98, "Fatal Frenzy", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{R}");
this.expansionSetCode = "PLC";
this.color.setRed(true);
// Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
this.getSpellAbility().addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn));
this.getSpellAbility().addEffect(new BoostTargetEffect(new TargetPermanentPowerCount(), new StaticValue(0), Duration.EndOfTurn, true));
this.getSpellAbility().addEffect(new FatalFrenzyEffect());
this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
}
public FatalFrenzy(final FatalFrenzy card) {
super(card);
}
@Override
public FatalFrenzy copy() {
return new FatalFrenzy(this);
}
}
class FatalFrenzyEffect extends OneShotEffect {
public FatalFrenzyEffect() {
super(Outcome.Sacrifice);
this.staticText = "Sacrifice it at the beginning of the next end step";
}
public FatalFrenzyEffect(final FatalFrenzyEffect effect) {
super(effect);
}
@Override
public FatalFrenzyEffect copy() {
return new FatalFrenzyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this");
sacrificeEffect.setTargetPointer(new FixedTarget(source.getFirstTarget()));
DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(sacrificeEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}