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package mage.sets.onslaught;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class SoullessOne extends CardImpl {
public SoullessOne(UUID ownerId) {
super(ownerId, 171, "Soulless One", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.expansionSetCode = "ONS";
this.subtype.add("Zombie");
this.subtype.add("Avatar");
this.color.setBlack(true);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new SoullessOneDynamicCount(), Duration.EndOfGame)));
}
public SoullessOne(final SoullessOne card) {
super(card);
}
@Override
public SoullessOne copy() {
return new SoullessOne(this);
}
}
class SoullessOneDynamicCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
FilterPermanent zombiesBattlefield = new FilterPermanent("Zombies on the battlefield");
FilterCard zombiesInGraveyard = new FilterCard("Zombie cards in all graveyards");
zombiesBattlefield.add(new SubtypePredicate("Zombie"));
zombiesInGraveyard.add(new SubtypePredicate("Zombie"));
int count = game.getBattlefield().count(zombiesBattlefield, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game);
for (UUID playerId : game.getPlayer(sourceAbility.getControllerId()).getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
count += player.getGraveyard().count(zombiesInGraveyard, game);
}
}
return count;
}
@Override
public DynamicValue copy() {
return new SoullessOneDynamicCount();
}
@Override
public String getMessage() {
return "Zombies on the battlefield plus the number of Zombie cards in all graveyards";
}
@Override
public String toString() {
return "1";
}
}