Package mage.sets.onslaught

Source Code of mage.sets.onslaught.OblationEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*        of conditions and the following disclaimer in the documentation and/or other materials
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package mage.sets.onslaught;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetNonlandPermanent;

/**
*
* @author emerald000
*/
public class Oblation extends CardImpl {

    public Oblation(UUID ownerId) {
        super(ownerId, 46, "Oblation", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{W}");
        this.expansionSetCode = "ONS";

        this.color.setWhite(true);

        // The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
        this.getSpellAbility().addEffect(new OblationEffect());
        this.getSpellAbility().addTarget(new TargetNonlandPermanent());
    }

    public Oblation(final Oblation card) {
        super(card);
    }

    @Override
    public Oblation copy() {
        return new Oblation(this);
    }
}

class OblationEffect extends OneShotEffect {
   
    OblationEffect() {
        super(Outcome.Removal);
        this.staticText = "The owner of target nonland permanent shuffles it into his or her library, then draws two cards";
    }
   
    OblationEffect(final OblationEffect effect) {
        super(effect);
    }
   
    @Override
    public OblationEffect copy() {
        return new OblationEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
        if (permanent != null) {
            Player player = game.getPlayer(permanent.getOwnerId());
            if (player != null) {
                player.moveCardToLibraryWithInfo(permanent, source.getSourceId(), game, Zone.BATTLEFIELD, true, true);
                player.shuffleLibrary(game);
                player.drawCards(2, game);
                return true;
            }
        }
        return false;
    }
}
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