Package mage.sets.onslaught

Source Code of mage.sets.onslaught.InsurrectionEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.onslaught;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.continious.GainControlTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author jeffwadsworth
*/
public class Insurrection extends CardImpl {

    public Insurrection(UUID ownerId) {
        super(ownerId, 213, "Insurrection", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{5}{R}{R}{R}");
        this.expansionSetCode = "ONS";

        this.color.setRed(true);

        // Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
        this.getSpellAbility().addEffect(new InsurrectionEffect());
    }

    public Insurrection(final Insurrection card) {
        super(card);
    }

    @Override
    public Insurrection copy() {
        return new Insurrection(this);
    }
}

class InsurrectionEffect extends OneShotEffect {

    public InsurrectionEffect() {
        super(Outcome.Benefit);
        this.staticText = "Untap all creatures and gain control of them until end of turn. They gain haste until end of turn";
    }

    public InsurrectionEffect(final InsurrectionEffect effect) {
        super(effect);
    }

    @Override
    public InsurrectionEffect copy() {
        return new InsurrectionEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        boolean result = false;
        ContinuousEffect gainControl = new GainControlTargetEffect(Duration.EndOfTurn);
        ContinuousEffect gainHaste = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
        for (Permanent creature : game.getBattlefield().getAllActivePermanents(CardType.CREATURE)) {
            creature.untap(game);
            gainControl.setTargetPointer(new FixedTarget(creature.getId()));
            gainHaste.setTargetPointer(new FixedTarget(creature.getId()));
            game.addEffect(gainControl, source);
            game.addEffect(gainHaste, source);
            result = true;
        }
        return result;
    }
}
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