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package mage.sets.onslaught;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.CycleAllTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromExileEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author Plopman
*/
public class AstralSlide extends CardImpl {
public AstralSlide(UUID ownerId) {
super(ownerId, 4, "Astral Slide", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
this.expansionSetCode = "ONS";
this.color.setWhite(true);
// Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Ability ability = new CycleAllTriggeredAbility(new AstralSlideEffect(), true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public AstralSlide(final AstralSlide card) {
super(card);
}
@Override
public AstralSlide copy() {
return new AstralSlide(this);
}
}
class AstralSlideEffect extends OneShotEffect {
public AstralSlideEffect() {
super(Outcome.Detriment);
staticText = "Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step";
}
public AstralSlideEffect(final AstralSlideEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
UUID exileId = UUID.randomUUID();
if (controller.moveCardToExileWithInfo(permanent, exileId, sourceObject.getLogName(), source.getSourceId(), game, Zone.BATTLEFIELD)) {
//create delayed triggered ability
AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(new ReturnFromExileEffect(exileId, Zone.BATTLEFIELD, false));
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}
}
return false;
}
@Override
public AstralSlideEffect copy() {
return new AstralSlideEffect(this);
}
}