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package mage.sets.onslaught;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapAllControllerEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.turn.TurnMod;
/**
*
* @author emerald000
*/
public class AggravatedAssault extends CardImpl {
public AggravatedAssault(UUID ownerId) {
super(ownerId, 185, "Aggravated Assault", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
this.expansionSetCode = "ONS";
this.color.setRed(true);
// {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new UntapAllControllerEffect(new FilterControlledCreaturePermanent(), "Untap all creatures you control"), new ManaCostsImpl<>("{3}{R}{R}"));
ability.addEffect(new AdditionalCombatPhaseEffect());
this.addAbility(ability);
}
public AggravatedAssault(final AggravatedAssault card) {
super(card);
}
@Override
public AggravatedAssault copy() {
return new AggravatedAssault(this);
}
}
class AdditionalCombatPhaseEffect extends OneShotEffect {
AdditionalCombatPhaseEffect() {
super(Outcome.Benefit);
staticText = "After this main phase, there is an additional combat phase followed by an additional main phase";
}
AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {
super(effect);
}
@Override
public AdditionalCombatPhaseEffect copy() {
return new AdditionalCombatPhaseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.POSTCOMBAT_MAIN, null, false));
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
return true;
}
}