/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.odyssey;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author Plopman
*/
public class Standstill extends CardImpl {
public Standstill(UUID ownerId) {
super(ownerId, 102, "Standstill", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
this.expansionSetCode = "ODY";
this.color.setBlue(true);
// When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
this.addAbility(new SpellCastTriggeredAbility());
}
public Standstill(final Standstill card) {
super(card);
}
@Override
public Standstill copy() {
return new Standstill(this);
}
}
class SpellCastTriggeredAbility extends TriggeredAbilityImpl {
public SpellCastTriggeredAbility() {
super(Zone.BATTLEFIELD, new StandstillEffect(), false);
}
public SpellCastTriggeredAbility(final SpellCastTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.SPELL_CAST) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getPlayerId()));
return true;
}
return false;
}
@Override
public String getRule() {
return "When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.";
}
@Override
public SpellCastTriggeredAbility copy() {
return new SpellCastTriggeredAbility(this);
}
}
class StandstillEffect extends OneShotEffect {
public StandstillEffect() {
super(Outcome.Sacrifice);
staticText = "sacrifice {this}. If you do, each of that player's opponents draws three cards";
}
public StandstillEffect(final StandstillEffect effect) {
super(effect);
}
@Override
public StandstillEffect copy() {
return new StandstillEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
if (permanent.sacrifice(source.getSourceId(), game)) {
for (UUID uuid : game.getOpponents(this.getTargetPointer().getFirst(game, source))) {
Player player = game.getPlayer(uuid);
if (player != null) {
player.drawCards(3, game);
}
}
return true;
}
}
return false;
}
}