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package mage.sets.odyssey;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.ExileFromGraveCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class SkeletalScrying extends CardImpl {
public SkeletalScrying(UUID ownerId) {
super(ownerId, 161, "Skeletal Scrying", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{X}{B}");
this.expansionSetCode = "ODY";
this.color.setBlack(true);
// As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
Ability ability = new SimpleStaticAbility(Zone.ALL,new SkeletalScryingRuleEffect());
ability.setRuleAtTheTop(true);
this.addAbility(ability);
// You draw X cards and you lose X life.
this.getSpellAbility().addEffect(new SkeletalScryingEffect(new ManacostVariableValue()));
}
public SkeletalScrying(final SkeletalScrying card) {
super(card);
}
@Override
public void adjustCosts(Ability ability, Game game) {
int xValue = ability.getManaCostsToPay().getX();
if (xValue > 0) {
ability.addCost(new ExileFromGraveCost(new TargetCardInYourGraveyard(xValue, xValue, new FilterCard("cards from your graveyard"))));
}
}
@Override
public SkeletalScrying copy() {
return new SkeletalScrying(this);
}
}
class SkeletalScryingRuleEffect extends OneShotEffect {
public SkeletalScryingRuleEffect() {
super(Outcome.Benefit);
this.staticText = "As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard";
}
public SkeletalScryingRuleEffect(final SkeletalScryingRuleEffect effect) {
super(effect);
}
@Override
public SkeletalScryingRuleEffect copy() {
return new SkeletalScryingRuleEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
}
class SkeletalScryingEffect extends OneShotEffect {
protected DynamicValue amount;
public SkeletalScryingEffect(int amount) {
this(new StaticValue(amount));
}
public SkeletalScryingEffect(DynamicValue amount) {
super(Outcome.Neutral);
this.amount = amount.copy();
staticText = "You draw " + amount + " cards and you lose " + amount + " life";
}
public SkeletalScryingEffect(final SkeletalScryingEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public SkeletalScryingEffect copy() {
return new SkeletalScryingEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if ( controller != null ) {
controller.drawCards(amount.calculate(game, source, this), game);
controller.loseLife(amount.calculate(game, source, this), game);
return true;
}
return false;
}
}