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package mage.sets.odyssey;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.effects.common.continious.SetCardColorSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author cbt33, Nantuko (Sengir Vampire)
*/
public class RepentantVampire extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("black creature");
static {
filter.add(new ColorPredicate(ObjectColor.BLACK));
}
public RepentantVampire(UUID ownerId) {
super(ownerId, 157, "Repentant Vampire", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
this.expansionSetCode = "ODY";
this.subtype.add("Vampire");
this.color.setBlack(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
this.addAbility(new DiesAndDealtDamageThisTurnTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false));
// Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{tap}: Destroy target black creature."
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
new SetCardColorSourceEffect(ObjectColor.WHITE, Duration.WhileOnBattlefield),
new CardsInControllerGraveCondition(7),
"<i>Threshold</i> - As long as seven or more cards are in your graveyard, {this} is white"));
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new TapSourceCost());
gainedAbility.addTarget(new TargetCreaturePermanent(filter));
ability.addEffect(new ConditionalContinousEffect(
new GainAbilitySourceEffect(gainedAbility, Duration.WhileOnBattlefield),
new CardsInControllerGraveCondition(7),
"and has \"{t}: Destroy target black creature.\""));
this.addAbility(ability);
}
public RepentantVampire(final RepentantVampire card) {
super(card);
}
@Override
public RepentantVampire copy() {
return new RepentantVampire(this);
}
}