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package mage.sets.odyssey;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
*
* @author cbt33
*/
public class MysticZealot extends CardImpl {
public MysticZealot(UUID ownerId) {
super(ownerId, 36, "Mystic Zealot", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{W}");
this.expansionSetCode = "ODY";
this.subtype.add("Human");
this.subtype.add("Nomad");
this.subtype.add("Mystic");
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7), "<i>Threshold</i> - As long as seven or more cards are in your graveyard, {this} gets +1/+1"));
ability.addEffect(new ConditionalContinousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()), new CardsInControllerGraveCondition(7), "and has flying"));
this.addAbility(ability);
}
public MysticZealot(final MysticZealot card) {
super(card);
}
@Override
public MysticZealot copy() {
return new MysticZealot(this);
}
}