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package mage.sets.odyssey;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author emerald000
*/
public class DelayingShield extends CardImpl {
public DelayingShield(UUID ownerId) {
super(ownerId, 17, "Delaying Shield", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}");
this.expansionSetCode = "ODY";
this.color.setWhite(true);
// If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DelayingShieldReplacementEffect()));
// At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new DelayingShieldUpkeepEffect(), TargetController.YOU, false));
}
public DelayingShield(final DelayingShield card) {
super(card);
}
@Override
public DelayingShield copy() {
return new DelayingShield(this);
}
}
class DelayingShieldReplacementEffect extends ReplacementEffectImpl {
DelayingShieldReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.PreventDamage);
staticText = "If damage would be dealt to you, put that many delay counters on {this} instead";
}
DelayingShieldReplacementEffect(final DelayingShieldReplacementEffect effect) {
super(effect);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
DamageEvent damageEvent = (DamageEvent) event;
new AddCountersSourceEffect(CounterType.DELAY.createInstance(damageEvent.getAmount())).apply(game, source);
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getType() == EventType.DAMAGE_PLAYER && event.getTargetId().equals(source.getControllerId());
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public DelayingShieldReplacementEffect copy() {
return new DelayingShieldReplacementEffect(this);
}
}
class DelayingShieldUpkeepEffect extends OneShotEffect {
DelayingShieldUpkeepEffect() {
super(Outcome.Benefit);
this.staticText = "remove all delay counters from {this}. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}";
}
DelayingShieldUpkeepEffect(final DelayingShieldUpkeepEffect effect) {
super(effect);
}
@Override
public DelayingShieldUpkeepEffect copy() {
return new DelayingShieldUpkeepEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) {
int numCounters = permanent.getCounters().getCount(CounterType.DELAY);
permanent.removeCounters(CounterType.DELAY.createInstance(), game);
for (int i = numCounters; i > 0; i--) {
if (player.chooseUse(Outcome.Benefit, "Pay {1}{W}? (" + i + " counters left to pay)", game)) {
Cost cost = new ManaCostsImpl<>("{1}{W}");
if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false)) {
continue;
}
}
new LoseLifeSourceControllerEffect(1).apply(game, source);
}
return true;
}
return false;
}
}