Package mage.sets.odyssey

Source Code of mage.sets.odyssey.CephalidColiseum

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.odyssey;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalGainActivatedAbility;
import mage.abilities.effects.common.DamageControllerEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.mana.BlueManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.target.TargetPlayer;

/**
*
* @author LevelX2
*/
public class CephalidColiseum extends CardImpl {

    public CephalidColiseum(UUID ownerId) {
        super(ownerId, 317, "Cephalid Coliseum", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "ODY";

        // {tap}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
        Ability manaAbility = new BlueManaAbility();
        manaAbility.addEffect(new DamageControllerEffect(1));
        this.addAbility(manaAbility);

        // Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
        Ability thresholdAbility = new ConditionalGainActivatedAbility(Zone.BATTLEFIELD,
            new DrawCardTargetEffect(3),
            new ManaCostsImpl("{U}"),
            new CardsInControllerGraveCondition(7),
            "<i>Threshold</i> - {U}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.");
        thresholdAbility.addEffect(new DiscardTargetEffect(3));
        thresholdAbility.addCost(new TapSourceCost());
        thresholdAbility.addCost(new SacrificeSourceCost());
        thresholdAbility.addTarget(new TargetPlayer());
        this.addAbility(thresholdAbility);
    }

    public CephalidColiseum(final CephalidColiseum card) {
        super(card);
    }

    @Override
    public CephalidColiseum copy() {
        return new CephalidColiseum(this);
    }
}
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