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package mage.sets.odyssey;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.CounterPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
/**
* 10/4/2004: If the creature regenerates, the fuse counters are still removed and
* the four damage is still dealt.
* 10/4/2004: If there are two Bomb Squads on the battlefield when a creature ends
* up with 4 or more fuse counters, both Bomb Squad abilities will trigger
* causing 4 damage each even though the first to resolve will destroy the
* creature.
*
* @author LevelX2
*/
public class BombSquad extends CardImpl {
public BombSquad(UUID ownerId) {
super(ownerId, 179, "Bomb Squad", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{R}");
this.expansionSetCode = "ODY";
this.subtype.add("Dwarf");
this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}: Put a fuse counter on target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.FUSE.createInstance()), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new BombSquadBeginningEffect(), TargetController.YOU, false));
// Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
this.addAbility(new BombSquadTriggeredAbility());
}
public BombSquad(final BombSquad card) {
super(card);
}
@Override
public BombSquad copy() {
return new BombSquad(this);
}
}
class BombSquadTriggeredAbility extends TriggeredAbilityImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
public BombSquadTriggeredAbility() {
super(Zone.BATTLEFIELD, new BombSquadDamgeEffect(), false);
}
public BombSquadTriggeredAbility(final BombSquadTriggeredAbility ability) {
super(ability);
}
@Override
public BombSquadTriggeredAbility copy() {
return new BombSquadTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType().equals(EventType.COUNTER_ADDED) && event.getData().equals(CounterType.FUSE.getName())) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null && filter.match(permanent, game)) {
if (4 <= permanent.getCounters().getCount(CounterType.FUSE)) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(permanent.getId()));
}
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature has four or more fuse counters on it, " + super.getRule();
}
}
class BombSquadDamgeEffect extends OneShotEffect {
public BombSquadDamgeEffect() {
super(Outcome.Benefit);
this.staticText = "remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller";
}
public BombSquadDamgeEffect(final BombSquadDamgeEffect effect) {
super(effect);
}
@Override
public BombSquadDamgeEffect copy() {
return new BombSquadDamgeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent creature = game.getPermanent(this.getTargetPointer().getFirst(game, source));
if (creature != null) {
creature.removeCounters(CounterType.FUSE.getName(), creature.getCounters().getCount(CounterType.FUSE), game);
creature.destroy(source.getSourceId(), game, false);
}
if (creature == null) {
creature = (Permanent) game.getLastKnownInformation(this.getTargetPointer().getFirst(game, source), Zone.BATTLEFIELD);
}
if (creature != null) {
Player controller = game.getPlayer(creature.getControllerId());
if (controller != null) {
controller.damage(4, source.getSourceId(), game, false, true);
return true;
}
}
return false;
}
}
class BombSquadBeginningEffect extends OneShotEffect {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature with a fuse counter on it");
static {
filter.add(new CounterPredicate(CounterType.FUSE));
}
public BombSquadBeginningEffect() {
super(Outcome.Benefit);
this.staticText = "put a fuse counter on each creature with a fuse counter on it";
}
public BombSquadBeginningEffect(final BombSquadBeginningEffect effect) {
super(effect);
}
@Override
public BombSquadBeginningEffect copy() {
return new BombSquadBeginningEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game)) {
permanent.addCounters(CounterType.FUSE.createInstance(), game);
game.informPlayers(new StringBuilder(card.getName()).append(" puts a fuse counter on ").append(permanent.getName()).toString());
}
return true;
}
}