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package mage.sets.odyssey;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.costs.common.ExileFromGraveCost;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.ExileCardFromOwnGraveyardControllerEffect;
import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author cbt33, plopman (Immortal Coil)
*/
public class Bloodcurdler extends CardImpl {
public Bloodcurdler(UUID ownerId) {
super(ownerId, 116, "Bloodcurdler", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "ODY";
this.subtype.add("Horror");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Flying
this.addAbility(FlyingAbility.getInstance());
// At the beginning of your upkeep, put the top card of your library into your graveyard.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new PutTopCardOfLibraryIntoGraveControllerEffect(1), TargetController.YOU, false));
Condition thresholdCondition = new CardsInControllerGraveCondition(7);
// Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
Ability thresholdAbility = new SimpleStaticAbility(Zone.BATTLEFIELD,
new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), thresholdCondition,
"<i>Threshold</i> - If seven or more cards are in your graveyard, {this} gets +1/+1"));
ContinuousEffect effect = new GainAbilitySourceEffect(new BeginningOfEndStepTriggeredAbility(new ExileCardFromOwnGraveyardControllerEffect(2), TargetController.YOU, false));
thresholdAbility.addEffect(new ConditionalContinousEffect(effect, thresholdCondition,
"and has \"At the beginning of your end step, exile two cards from your graveyard.\""));
this.addAbility(thresholdAbility);
}
public Bloodcurdler(final Bloodcurdler card) {
super(card);
}
@Override
public Bloodcurdler copy() {
return new Bloodcurdler(this);
}
}