Package mage.sets.odyssey

Source Code of mage.sets.odyssey.Bloodcurdler

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.odyssey;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.costs.common.ExileFromGraveCost;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.common.ExileCardFromOwnGraveyardControllerEffect;
import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.target.common.TargetCardInYourGraveyard;

/**
*
* @author cbt33, plopman (Immortal Coil)
*/
public class Bloodcurdler extends CardImpl {

    public Bloodcurdler(UUID ownerId) {
        super(ownerId, 116, "Bloodcurdler", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}");
        this.expansionSetCode = "ODY";
        this.subtype.add("Horror");

        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
       
        // At the beginning of your upkeep, put the top card of your library into your graveyard.
        this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new PutTopCardOfLibraryIntoGraveControllerEffect(1), TargetController.YOU, false));

        Condition thresholdCondition = new CardsInControllerGraveCondition(7);
        // Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
        Ability thresholdAbility = new SimpleStaticAbility(Zone.BATTLEFIELD,
                new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), thresholdCondition,
                    "<i>Threshold</i> - If seven or more cards are in your graveyard, {this} gets +1/+1"));
        ContinuousEffect effect = new GainAbilitySourceEffect(new BeginningOfEndStepTriggeredAbility(new ExileCardFromOwnGraveyardControllerEffect(2), TargetController.YOU, false));
        thresholdAbility.addEffect(new ConditionalContinousEffect(effect, thresholdCondition,
                "and has \"At the beginning of your end step, exile two cards from your graveyard.\""));
        this.addAbility(thresholdAbility);
    }

    public Bloodcurdler(final Bloodcurdler card) {
        super(card);
    }

    @Override
    public Bloodcurdler copy() {
        return new Bloodcurdler(this);
    }
}
TOP

Related Classes of mage.sets.odyssey.Bloodcurdler

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.