Package mage.sets.odyssey

Source Code of mage.sets.odyssey.BalshanBeguilerEffect

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package mage.sets.odyssey;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;

/**
*
* @author cbt33, noxx (DiscardCardYouChooseTargetOpponentEffect)
*/
public class BalshanBeguiler extends CardImpl {

    public BalshanBeguiler(UUID ownerId) {
        super(ownerId, 66, "Balshan Beguiler", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
        this.expansionSetCode = "ODY";
        this.subtype.add("Human");
        this.subtype.add("Wizard");

        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new BalshanBeguilerEffect(), false, true));
    }

    public BalshanBeguiler(final BalshanBeguiler card) {
        super(card);
    }

    @Override
    public BalshanBeguiler copy() {
        return new BalshanBeguiler(this);
    }
}

class BalshanBeguilerEffect extends OneShotEffect {
   
    public BalshanBeguilerEffect() {
        super(Outcome.Benefit);
        this.staticText = " that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.";
    }
   
    public BalshanBeguilerEffect(final BalshanBeguilerEffect effect) {
        super(effect);
    }
   
    @Override
    public BalshanBeguilerEffect copy() {
        return new BalshanBeguilerEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getFirstTarget());
        if (player != null) {
            CardsImpl cards = new CardsImpl();
            cards.addAll(player.getLibrary().getTopCards(game, 2));
            Player you = game.getPlayer(source.getControllerId());
            if (you != null) {
                TargetCard target = new TargetCard(Zone.PICK, new FilterCard());
                if (you.choose(Outcome.Benefit, cards, target, game)) {
                    Card card = player.getLibrary().getCard(target.getFirstTarget(), game);
                    card.moveToZone(Zone.BATTLEFIELD, source.getSourceId(), game, true);
                }
            }
        }
        return false;
    }
}
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