Package mage.sets.odyssey

Source Code of mage.sets.odyssey.BalancingActEffect

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package mage.sets.odyssey;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author Plopman (Restore Balance), cbt33
*/
public class BalancingAct extends CardImpl {

    public BalancingAct(UUID ownerId) {
        super(ownerId, 10, "Balancing Act", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{W}{W}");
        this.expansionSetCode = "ODY";

        this.color.setWhite(true);

        // Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
        this.getSpellAbility().addEffect(new BalancingActEffect());
    }

    public BalancingAct(final BalancingAct card) {
        super(card);
    }

    @Override
    public BalancingAct copy() {
        return new BalancingAct(this);
    }
}

class BalancingActEffect extends OneShotEffect {

  
    public BalancingActEffect() {
        super(Outcome.Sacrifice);
        staticText = "Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way";
    }

    public BalancingActEffect(final mage.sets.odyssey.BalancingActEffect effect) {
        super(effect);
    }

    @Override
    public mage.sets.odyssey.BalancingActEffect copy() {
        return new mage.sets.odyssey.BalancingActEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            int minPermanent = Integer.MAX_VALUE, minCard = Integer.MAX_VALUE;
            // count minimal permanets
            for(UUID playerId : controller.getInRange()){
                Player player = game.getPlayer(playerId);
                if(player != null){
                    int count = game.getBattlefield().getActivePermanents(new FilterControlledPermanent(), player.getId(), source.getSourceId(), game).size();
                    if(count < minPermanent){
                        minPermanent = count;
                    }
                }
            }
            // sacrifice permanents over the minimum
            for(UUID playerId : controller.getInRange()){
                Player player = game.getPlayer(playerId);
                if(player != null){
                    TargetControlledPermanent target = new TargetControlledPermanent(minPermanent, minPermanent, new FilterControlledPermanent(), true);
                    if(target.choose(Outcome.Benefit, player.getId(), source.getSourceId(), game)){
                        for(Permanent permanent : game.getBattlefield().getActivePermanents(new FilterControlledPermanent(), player.getId(), source.getSourceId(), game)){
                            if(permanent != null && !target.getTargets().contains(permanent.getId())){
                                permanent.sacrifice(source.getSourceId(), game);
                            }
                        }
                    }
                }
            }

            // count minimal cards in hand
            for(UUID playerId : controller.getInRange()){
                Player player = game.getPlayer(playerId);
                if(player != null){
                    int count = player.getHand().size();
                    if(count < minCard){
                        minCard = count;
                    }
                }
            }
           
            // discard cards over the minimum
            for(UUID playerId : controller.getInRange()){
                Player player = game.getPlayer(playerId);
                if(player != null){
                    TargetCardInHand target = new TargetCardInHand(minCard, new FilterCard());
                    if(target.choose(Outcome.Benefit, player.getId(), source.getSourceId(), game)){
                        Cards cards =  player.getHand().copy();
                        for(UUID cardUUID : cards){
                            Card card = player.getHand().get(cardUUID, game);
                            if(card != null && !target.getTargets().contains(cardUUID)){
                                player.discard(card, source, game);
                            }
                        }
                    }
                }
            }

            return true;
        }
        return false;
    }

}
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