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package mage.sets.newphyrexia;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInGraveyard;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author North
*/
public class SurgicalExtraction extends CardImpl {
private static final FilterCard filter = new FilterCard("card in a graveyard other than a basic land card");
static {
filter.add(Predicates.not(new SupertypePredicate("Basic")));
}
public SurgicalExtraction(UUID ownerId) {
super(ownerId, 74, "Surgical Extraction", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{BP}");
this.expansionSetCode = "NPH";
this.color.setBlack(true);
// Choose target card in a graveyard other than a basic land card. Search its owner's graveyard,
// hand, and library for any number of cards with the same name as that card and exile them.
// Then that player shuffles his or her library.
this.getSpellAbility().addEffect(new SurgicalExtractionEffect());
this.getSpellAbility().addTarget(new TargetCardInGraveyard(filter));
}
public SurgicalExtraction(final SurgicalExtraction card) {
super(card);
}
@Override
public SurgicalExtraction copy() {
return new SurgicalExtraction(this);
}
}
class SurgicalExtractionEffect extends OneShotEffect {
public SurgicalExtractionEffect() {
super(Outcome.Exile);
this.staticText = "Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library";
}
public SurgicalExtractionEffect(final SurgicalExtractionEffect effect) {
super(effect);
}
@Override
public SurgicalExtractionEffect copy() {
return new SurgicalExtractionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getFirstTarget());
Player player = game.getPlayer(source.getControllerId());
// 6/1/2011 "Any number of cards" means just that. If you wish, you can choose to
// leave some or all of the cards with the same name as the targeted card,
// including that card, in the zone they're in.
if (card != null && player != null) {
Player targetPlayer = game.getPlayer(card.getOwnerId());
if (targetPlayer != null) {
FilterCard filter = new FilterCard("card named " + card.getName());
filter.add(new NamePredicate(card.getName()));
Cards cardsInLibrary = new CardsImpl(Zone.LIBRARY);
cardsInLibrary.addAll(targetPlayer.getLibrary().getCards(game));
// cards in Graveyard
int cardsCount = targetPlayer.getGraveyard().count(filter, game);
if (cardsCount > 0) {
filter.setMessage("card named " + card.getName() + " in the graveyard of " + targetPlayer.getName());
TargetCardInGraveyard target = new TargetCardInGraveyard(0, cardsCount, filter);
if (player.choose(Outcome.Exile, targetPlayer.getGraveyard(), target, game)) {
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
Card targetCard = targetPlayer.getGraveyard().get(targetId, game);
if (targetCard != null) {
player.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.GRAVEYARD);
}
}
}
}
// cards in Hand
cardsCount = targetPlayer.getHand().count(filter, game);
if (cardsCount > 0) {
filter.setMessage("card named " + card.getName() + " in the hand of " + targetPlayer.getName());
TargetCardInHand target = new TargetCardInHand(0, cardsCount, filter);
if (player.choose(Outcome.Exile, targetPlayer.getHand(), target, game)) {
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
Card targetCard = targetPlayer.getHand().get(targetId, game);
if (targetCard != null) {
player.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.HAND);
}
}
}
} else {
player.lookAtCards(targetPlayer.getName() + " hand", targetPlayer.getHand(), game);
}
// cards in Library
cardsCount = cardsInLibrary.count(filter, game);
if (cardsCount > 0) {
filter.setMessage("card named " + card.getName() + " in the library of " + targetPlayer.getName());
TargetCardInLibrary target = new TargetCardInLibrary(0, cardsCount, filter);
if (player.searchLibrary(target, game, targetPlayer.getId())) {
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
Card targetCard = targetPlayer.getLibrary().getCard(targetId, game);
if (targetCard != null) {
player.moveCardToExileWithInfo(targetCard, null, "", source.getSourceId(), game, Zone.LIBRARY);
}
}
}
} else {
player.lookAtCards(targetPlayer.getName() + " library", cardsInLibrary, game);
}
targetPlayer.shuffleLibrary(game);
return true;
}
}
return false;
}
}