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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.newphyrexia;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.IntimidateAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author North
*/
public class BlindZealot extends CardImpl {
public BlindZealot(UUID ownerId) {
super(ownerId, 52, "Blind Zealot", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
this.expansionSetCode = "NPH";
this.subtype.add("Human");
this.subtype.add("Cleric");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(IntimidateAbility.getInstance());
// Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
this.addAbility(new BlindZealotTriggeredAbility());
}
public BlindZealot(final BlindZealot card) {
super(card);
}
@Override
public BlindZealot copy() {
return new BlindZealot(this);
}
}
class BlindZealotTriggeredAbility extends TriggeredAbilityImpl {
public BlindZealotTriggeredAbility() {
super(Zone.BATTLEFIELD, new BlindZealotEffect(), false);
}
public BlindZealotTriggeredAbility(final BlindZealotTriggeredAbility ability) {
super(ability);
}
@Override
public BlindZealotTriggeredAbility copy() {
return new BlindZealotTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.DAMAGED_PLAYER && event.getSourceId().equals(this.sourceId)
&& ((DamagedPlayerEvent) event).isCombatDamage()) {
Player player = game.getPlayer(this.getControllerId());
Permanent sourcePermanent = game.getPermanent(this.getSourceId());
if (player != null && sourcePermanent != null) {
StringBuilder sb = new StringBuilder();
sb.append("Do you wish to sacrifice ").append(sourcePermanent.getName());
sb.append(" to destroy target creature controlled by ");
sb.append(game.getPlayer(event.getTargetId()).getName()).append("?");
if (player.chooseUse(Outcome.DestroyPermanent, sb.toString(), game)) {
FilterCreaturePermanent filter = new FilterCreaturePermanent();
filter.add(new ControllerIdPredicate(event.getTargetId()));
filter.setMessage("creature controlled by " + game.getPlayer(event.getTargetId()).getName());
this.getTargets().clear();
this.addTarget(new TargetCreaturePermanent(filter));
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.";
}
}
class BlindZealotEffect extends OneShotEffect {
public BlindZealotEffect() {
super(Outcome.DestroyPermanent);
}
public BlindZealotEffect(final BlindZealotEffect effect) {
super(effect);
}
@Override
public BlindZealotEffect copy() {
return new BlindZealotEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
Permanent targetPermanent = game.getPermanent(source.getFirstTarget());
if (sourcePermanent != null && targetPermanent != null) {
if (sourcePermanent.sacrifice(source.getSourceId(), game)) {
targetPermanent.destroy(source.getSourceId(), game, false);
}
}
return false;
}
}