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package mage.sets.nemesis;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FadingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author Plopman
*/
public class TangleWire extends CardImpl {
public TangleWire(UUID ownerId) {
super(ownerId, 139, "Tangle Wire", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
this.expansionSetCode = "NMS";
// Fading 4
this.addAbility(new FadingAbility(4, this));
// At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new TangleWireEffect(), TargetController.ANY, false, true));
}
public TangleWire(final TangleWire card) {
super(card);
}
@Override
public TangleWire copy() {
return new TangleWire(this);
}
}
class TangleWireEffect extends OneShotEffect {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("untapped artifact, creature, or land he or she controls");
static{
filter.add(Predicates.not(new TappedPredicate()));
filter.add(Predicates.or(
new CardTypePredicate(CardType.ARTIFACT),
new CardTypePredicate(CardType.CREATURE),
new CardTypePredicate(CardType.LAND)));
}
TangleWireEffect() {
super(Outcome.Sacrifice);
staticText = "that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire";
}
TangleWireEffect(final TangleWireEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
Permanent permanent = game.getPermanent(source.getSourceId());
if (player == null || permanent == null) {
return false;
}
int targetCount = game.getBattlefield().countAll(filter, player.getId(), game);
int counterCount = permanent.getCounters().getCount(CounterType.FADE);
int amount = Math.min(counterCount, targetCount);
Target target = new TargetControlledPermanent(amount, amount, filter, true);
target.setNotTarget(true);
if (amount > 0 && player.chooseTarget(Outcome.Tap, target, source, game)) {
boolean abilityApplied = false;
for (UUID uuid : target.getTargets()) {
Permanent selectedPermanent = game.getPermanent(uuid);
if ( selectedPermanent != null ) {
abilityApplied |= selectedPermanent.tap(game);
}
}
return abilityApplied;
}
return false;
}
@Override
public TangleWireEffect copy() {
return new TangleWireEffect(this);
}
}