Package mage.sets.nemesis

Source Code of mage.sets.nemesis.ParallaxWaveEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.nemesis;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.keyword.FadingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author LevelX2
*/
public class ParallaxWave extends CardImpl {

    public ParallaxWave(UUID ownerId) {
        super(ownerId, 17, "Parallax Wave", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
        this.expansionSetCode = "NMS";

        this.color.setWhite(true);

        // Fading 5
        this.addAbility(new FadingAbility(5, this));
       
        // Remove a fade counter from Parallax Wave: Exile target creature.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileTargetEffect(this.getId(), this.getName()), new RemoveCountersSourceCost(CounterType.FADE.createInstance()));
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);

        // When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
        this.addAbility(new LeavesBattlefieldTriggeredAbility(new ParallaxWaveEffect(), false));

    }

    public ParallaxWave(final ParallaxWave card) {
        super(card);
    }

    @Override
    public ParallaxWave copy() {
        return new ParallaxWave(this);
    }
}

class ParallaxWaveEffect extends OneShotEffect {

    public ParallaxWaveEffect() {
        super(Outcome.Benefit);
        this.staticText = "each player returns to the battlefield all cards he or she owns exiled with {this}";
    }

    public ParallaxWaveEffect(final ParallaxWaveEffect effect) {
        super(effect);
    }

    @Override
    public ParallaxWaveEffect copy() {
        return new ParallaxWaveEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        ExileZone exileZone = game.getExile().getExileZone(source.getSourceId());
        if (exileZone != null) {
            for (Card card: exileZone.getCards(game)) {
                Player player = game.getPlayer(card.getOwnerId());
                if (player != null) {
                    player.putOntoBattlefieldWithInfo(card, game, Zone.EXILED, source.getSourceId());
                }
            }
            exileZone.clear();
            return true;
        }
        return false;
    }
}
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