Package mage.sets.morningtide

Source Code of mage.sets.morningtide.VeteransArmaments

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.morningtide;

import java.util.UUID;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.AttackingCreatureCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;

/**
*
* @author LevelX2
*/
public class VeteransArmaments extends CardImpl {

    private static final FilterPermanent filter = new FilterCreaturePermanent("a Soldier creature");
    static {
        filter.add(new SubtypePredicate("Soldier"));
    }

    public VeteransArmaments(UUID ownerId) {
        super(ownerId, 146, "Veteran's Armaments", Rarity.UNCOMMON, new CardType[]{CardType.TRIBAL, CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "MOR";
        this.subtype.add("Soldier");
        this.subtype.add("Equipment");

        // Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
        DynamicValue attackingCreatures = new AttackingCreatureCount("attacking creature");
        Ability gainedAbility = new AttacksOrBlocksTriggeredAbility(new BoostSourceEffect(attackingCreatures,attackingCreatures, Duration.EndOfTurn),false);
        Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.EQUIPMENT);
        effect.setText("Equipped creature has \"Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature.\"");
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
        this.addAbility(ability);

        // Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(
                Zone.BATTLEFIELD, new AttachEffect(Outcome.Detriment, "attach {source} to it"),
                filter, true, true, null));
        // Equip {2}
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }

    public VeteransArmaments(final VeteransArmaments card) {
        super(card);
    }

    @Override
    public VeteransArmaments copy() {
        return new VeteransArmaments(this);
    }
}
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