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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.morningtide;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlashAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterNonlandCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;
/**
*
* @author Loki
*/
public class VendilionClique extends CardImpl {
public VendilionClique(UUID ownerId) {
super(ownerId, 55, "Vendilion Clique", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
this.expansionSetCode = "MOR";
this.supertype.add("Legendary");
this.subtype.add("Faerie");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// Flash
this.addAbility(FlashAbility.getInstance());
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Ability ability = new EntersBattlefieldTriggeredAbility(new VendilionCliqueEffect());
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public VendilionClique(final VendilionClique card) {
super(card);
}
@Override
public VendilionClique copy() {
return new VendilionClique(this);
}
}
class VendilionCliqueEffect extends OneShotEffect {
VendilionCliqueEffect() {
super(Outcome.Discard);
staticText = "look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card";
}
VendilionCliqueEffect(final VendilionCliqueEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
Player sourcePlayer = game.getPlayer(source.getControllerId());
if (player != null && sourcePlayer != null) {
TargetCard targetCard = new TargetCard(Zone.ALL, new FilterNonlandCard());
targetCard.setRequired(false);
if (sourcePlayer.choose(Outcome.Discard, player.getHand(), targetCard, game)) {
Card c = game.getCard(targetCard.getFirstTarget());
if (c != null) {
CardsImpl cards = new CardsImpl();
cards.add(c);
player.revealCards("Vendilion Clique effect", cards, game);
c.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
player.drawCards(1, game);
}
}
return true;
}
return false;
}
@Override
public VendilionCliqueEffect copy() {
return new VendilionCliqueEffect(this);
}
}