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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.morningtide;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.EvokeAbility;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
/**
*
* @author LevelX2
*/
public class Slithermuse extends CardImpl {
public Slithermuse(UUID ownerId) {
super(ownerId, 50, "Slithermuse", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{U}{U}");
this.expansionSetCode = "MOR";
this.subtype.add("Elemental");
this.color.setBlue(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
this.addAbility(new LeavesBattlefieldTriggeredAbility(new SlithermuseEffect(), false));
// Evoke {3}{U}
this.addAbility(new EvokeAbility(this, "{3}{U}"));
}
public Slithermuse(final Slithermuse card) {
super(card);
}
@Override
public Slithermuse copy() {
return new Slithermuse(this);
}
}
/**
* FAQ
* You choose an opponent when the ability resolves. Once you determine how many
* more cards than you that player has, that number is locked in as the amount
* you'll draw.
*
*/
class SlithermuseEffect extends OneShotEffect {
public SlithermuseEffect() {
super(Outcome.Benefit);
this.staticText = "choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference";
}
public SlithermuseEffect(final SlithermuseEffect effect) {
super(effect);
}
@Override
public SlithermuseEffect copy() {
return new SlithermuseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = (Permanent)game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
if (player != null && permanent != null) {
TargetOpponent target = new TargetOpponent();
target.setNotTarget(true);
if (player.choose(this.outcome, target, source.getSourceId(), game)) {
Player chosenPlayer = game.getPlayer(target.getFirstTarget());
if (chosenPlayer != null) {
game.informPlayers(permanent.getName() + ": " + player.getName() + " has chosen " + chosenPlayer.getName());
int diff = chosenPlayer.getHand().size() - player.getHand().size();
if (diff > 0) {
player.drawCards(diff, game);
}
return true;
}
}
}
return false;
}
}