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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.morningtide;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.abilityword.KinshipAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DrawCardAllEffect;
import mage.abilities.effects.common.discard.DiscardHandAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
/**
*
* @author LevelX2
*/
public class SensationGorger extends CardImpl {
public SensationGorger(UUID ownerId) {
super(ownerId, 102, "Sensation Gorger", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{R}{R}");
this.expansionSetCode = "MOR";
this.subtype.add("Goblin");
this.subtype.add("Shaman");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it.
// If you do, each player discards his or her hand, then draws four cards.
KinshipAbility ability = new KinshipAbility(new DiscardHandAllEffect());
Effect effect = new DrawCardAllEffect(4);
effect.setText(", then draws four cards");
ability.addKinshipEffect(effect);
this.addAbility(ability);
}
public SensationGorger(final SensationGorger card) {
super(card);
}
@Override
public SensationGorger copy() {
return new SensationGorger(this);
}
}