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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.morningtide;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author Plopman
*/
public class Scapeshift extends CardImpl {
public Scapeshift(UUID ownerId) {
super(ownerId, 136, "Scapeshift", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{G}{G}");
this.expansionSetCode = "MOR";
this.color.setGreen(true);
// Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
this.getSpellAbility().addEffect(new ScapeshiftEffect());
}
public Scapeshift(final Scapeshift card) {
super(card);
}
@Override
public Scapeshift copy() {
return new Scapeshift(this);
}
}
class ScapeshiftEffect extends OneShotEffect {
public ScapeshiftEffect() {
super(Outcome.Neutral);
staticText = "Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library";
}
public ScapeshiftEffect(final ScapeshiftEffect effect) {
super(effect);
}
@Override
public ScapeshiftEffect copy() {
return new ScapeshiftEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null){
return false;
}
int amount = 0;
TargetControlledPermanent sacrificeLand = new TargetControlledPermanent(0, Integer.MAX_VALUE, new FilterControlledLandPermanent("lands you control"), true);
if(player.chooseTarget(Outcome.Sacrifice, sacrificeLand, source, game)){
for(Object uuid : sacrificeLand.getTargets()){
Permanent land = game.getPermanent((UUID)uuid);
if(land != null){
land.sacrifice(source.getSourceId(), game);
amount++;
}
}
}
TargetCardInLibrary target = new TargetCardInLibrary(amount, new FilterLandCard("lands"));
if (player.searchLibrary(target, game)) {
if (target.getTargets().size() > 0) {
for (UUID cardId: (List<UUID>)target.getTargets()) {
Card card = player.getLibrary().getCard(cardId, game);
if (card != null) {
player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getControllerId(), true);
}
}
}
player.shuffleLibrary(game);
return true;
}
player.shuffleLibrary(game);
return false;
}
}