Package mage.sets.morningtide

Source Code of mage.sets.morningtide.ScapeshiftEffect

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package mage.sets.morningtide;

import java.util.List;
import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author Plopman
*/
public class Scapeshift extends CardImpl {

    public Scapeshift(UUID ownerId) {
        super(ownerId, 136, "Scapeshift", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{G}{G}");
        this.expansionSetCode = "MOR";

        this.color.setGreen(true);

        // Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
        this.getSpellAbility().addEffect(new ScapeshiftEffect());
    }

    public Scapeshift(final Scapeshift card) {
        super(card);
    }

    @Override
    public Scapeshift copy() {
        return new Scapeshift(this);
    }
}


class ScapeshiftEffect extends OneShotEffect {

    public ScapeshiftEffect() {
        super(Outcome.Neutral);
        staticText  = "Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library";
    }

    public ScapeshiftEffect(final ScapeshiftEffect effect) {
        super(effect);
    }

    @Override
    public ScapeshiftEffect copy() {
        return new ScapeshiftEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player == null){
            return false;
        }
        int amount = 0;
        TargetControlledPermanent sacrificeLand = new TargetControlledPermanent(0, Integer.MAX_VALUE, new FilterControlledLandPermanent("lands you control"), true);
        if(player.chooseTarget(Outcome.Sacrifice, sacrificeLand, source, game)){
            for(Object uuid : sacrificeLand.getTargets()){
                Permanent land = game.getPermanent((UUID)uuid);
                if(land != null){
                    land.sacrifice(source.getSourceId(), game);
                    amount++;
                }
            }
        }
        TargetCardInLibrary target = new TargetCardInLibrary(amount, new FilterLandCard("lands"));
        if (player.searchLibrary(target, game)) {
            if (target.getTargets().size() > 0) {
                for (UUID cardId: (List<UUID>)target.getTargets()) {
                    Card card = player.getLibrary().getCard(cardId, game);
                    if (card != null) {
                        player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getControllerId(), true);
                    }
                }
            }
            player.shuffleLibrary(game);
            return true;
        }
        player.shuffleLibrary(game);
        return false;
    }

}
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