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package mage.sets.morningtide;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksCreatureYourControlTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.filter.predicate.permanent.CounterPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author LevelX2
*/
public class RageForger extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("other Shaman creature you control");
private static final FilterControlledCreaturePermanent filterAttack = new FilterControlledCreaturePermanent("creature you control with a +1/+1 counter on it");
static {
filter.add(new SubtypePredicate("Shaman"));
filter.add(new ControllerPredicate(TargetController.YOU));
filter.add(new AnotherPredicate());
filterAttack.add(new CounterPredicate(CounterType.P1P1));
}
public RageForger(UUID ownerId) {
super(ownerId, 97, "Rage Forger", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{R}");
this.expansionSetCode = "MOR";
this.subtype.add("Elemental");
this.subtype.add("Shaman");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
this.addAbility(new EntersBattlefieldTriggeredAbility(new AddCountersAllEffect(CounterType.P1P1.createInstance(), filter), false));
// Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
Ability ability = new AttacksCreatureYourControlTriggeredAbility(new RageForgerDamageEffect(), true, filterAttack, true);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public RageForger(final RageForger card) {
super(card);
}
@Override
public RageForger copy() {
return new RageForger(this);
}
}
class RageForgerDamageEffect extends OneShotEffect {
public RageForgerDamageEffect() {
super(Outcome.Benefit);
this.staticText = "you may have that creature deal 1 damage to target player";
}
public RageForgerDamageEffect(final RageForgerDamageEffect effect) {
super(effect);
}
@Override
public RageForgerDamageEffect copy() {
return new RageForgerDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(source.getFirstTarget());
Permanent attackingCreature = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
if (controller != null && targetPlayer != null && attackingCreature != null) {
targetPlayer.damage(1, attackingCreature.getId(), game, false, true);
return true;
}
return false;
}
}