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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.morningtide;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterSpell;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPlayer;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author Plopman
*/
public class GiltLeafArchdruid extends CardImpl {
private static final FilterSpell filterSpell = new FilterSpell("a Druid spell");
static {
filterSpell.add(new SubtypePredicate("Druid"));
}
public GiltLeafArchdruid(UUID ownerId) {
super(ownerId, 124, "Gilt-Leaf Archdruid", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
this.expansionSetCode = "MOR";
this.subtype.add("Elf");
this.subtype.add("Druid");
this.color.setGreen(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Whenever you cast a Druid spell, you may draw a card.
this.addAbility(new SpellCastControllerTriggeredAbility(new DrawCardSourceControllerEffect(1), filterSpell, true));
// Tap seven untapped Druids you control: Gain control of all lands target player controls.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainControlAllLandsEffect(Duration.EndOfGame), new TapTargetCost(new TargetControlledCreaturePermanent(7, 7, new FilterControlledCreaturePermanent("Druid", "Druids you control"), true)));
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public GiltLeafArchdruid(final GiltLeafArchdruid card) {
super(card);
}
@Override
public GiltLeafArchdruid copy() {
return new GiltLeafArchdruid(this);
}
}
class GainControlAllLandsEffect extends ContinuousEffectImpl {
public GainControlAllLandsEffect(Duration duration) {
super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
}
public GainControlAllLandsEffect(final GainControlAllLandsEffect effect) {
super(effect);
}
@Override
public GainControlAllLandsEffect copy() {
return new GainControlAllLandsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
if (targetPointer != null) {
for(Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterLandPermanent(), targetPointer.getFirst(game, source), game)){
if (permanent != null) {
permanent.changeControllerId(source.getControllerId(), game);
}
}
}
return false;
}
@Override
public String getText(Mode mode) {
return "Gain control of all lands target player controls";
}
}