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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.morningtide;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class CountrysideCrusher extends CardImpl {
public CountrysideCrusher(UUID ownerId) {
super(ownerId, 89, "Countryside Crusher", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{R}{R}");
this.expansionSetCode = "MOR";
this.subtype.add("Giant");
this.subtype.add("Warrior");
this.color.setRed(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new CountrysideCrusherEffect(), TargetController.YOU, false));
// Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
this.addAbility(new CountrysideCrusherTriggeredAbility());
}
public CountrysideCrusher(final CountrysideCrusher card) {
super(card);
}
@Override
public CountrysideCrusher copy() {
return new CountrysideCrusher(this);
}
}
class CountrysideCrusherEffect extends OneShotEffect {
public CountrysideCrusherEffect() {
super(Outcome.Discard);
this.staticText = "reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process";
}
public CountrysideCrusherEffect(final CountrysideCrusherEffect effect) {
super(effect);
}
@Override
public CountrysideCrusherEffect copy() {
return new CountrysideCrusherEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent == null) {
permanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
}
if (player != null && permanent != null) {
Cards cards = new CardsImpl();
while (player.getLibrary().size() > 0) {
Card card = player.getLibrary().getFromTop(game);
cards.add(card);
if (card.getCardType().contains(CardType.LAND)) {
card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, true);
} else {
break;
}
}
player.revealCards(permanent.getName(), cards, game);
return true;
}
return false;
}
}
class CountrysideCrusherTriggeredAbility extends TriggeredAbilityImpl {
public CountrysideCrusherTriggeredAbility() {
super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false);
}
public CountrysideCrusherTriggeredAbility(final CountrysideCrusherTriggeredAbility ability) {
super(ability);
}
@Override
public CountrysideCrusherTriggeredAbility copy() {
return new CountrysideCrusherTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) {
Card card = game.getCard(event.getTargetId());
if (card != null && card.getOwnerId().equals(this.getControllerId()) && card.getCardType().contains(CardType.LAND)) {
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on {this}";
}
}