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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.mirrodinbesieged;
import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DrawCardControllerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author North
*/
public class PsychosisCrawler extends CardImpl {
public PsychosisCrawler(UUID ownerId) {
super(ownerId, 126, "Psychosis Crawler", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
this.expansionSetCode = "MBS";
this.subtype.add("Horror");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInControllerHandCount(), Duration.EndOfGame)));
this.addAbility(new DrawCardControllerTriggeredAbility(new LoseLifeOpponentsEffect(), false));
}
public PsychosisCrawler(final PsychosisCrawler card) {
super(card);
}
@Override
public PsychosisCrawler copy() {
return new PsychosisCrawler(this);
}
}
class LoseLifeOpponentsEffect extends OneShotEffect {
public LoseLifeOpponentsEffect() {
super(Outcome.Damage);
staticText = "each opponent loses 1 life";
}
public LoseLifeOpponentsEffect(final LoseLifeOpponentsEffect effect) {
super(effect);
}
@Override
public LoseLifeOpponentsEffect copy() {
return new LoseLifeOpponentsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
boolean applied = false;
Set<UUID> opponents = game.getOpponents(source.getControllerId());
for (UUID opponentUUID : opponents) {
Player player = game.getPlayer(opponentUUID);
if (player != null) {
player.loseLife(1, game);
applied = true;
}
}
return applied;
}
}